Section 07

Race Strategy

Every race is a chess match between two teams, two drivers, and four rubber compounds. Here's the playbook.

The fastest single lap doesn't always win the race. The driver who manages tyre temperature best, pits at the right corner of the right lap, and times their ERS deploy windows — they win. Strategy is what bridges raw pace and a finish position.

Tyre compounds

Pirelli is the sole supplier. Five compounds — three dry-weather, two wet.

S Soft

Fastest grip. Lasts 12–20 laps before degrading. Used in qualifying, late-race sprints, and on cold tracks.

M Medium

Balance compound. The default race choice for most circuits. 20–35 laps depending on track abrasion.

H Hard

Slowest grip; longest life. Built for hot conditions and long stints. Can run 40+ laps comfortably.

INT Intermediate

Light to moderate rain, or a drying track. Has tread grooves for water dispersion.

WET Full wet

Heavy rain. Disperses ~85 L of water per second per tyre at 300 km/h. Almost never used by choice — drivers switch to inters as soon as they can.

The two-compound rule

In dry conditions, every driver must use at least two different compounds during the race. That single rule guarantees at least one pit stop per car and is the seed from which all race strategy grows. In wet conditions, the rule is lifted — drivers can run inters or wets the whole race if they choose.

Pit-stop anatomy

A standard tyre change in 2026: 2.0–2.5 seconds, stationary. Total pit-lane loss including entry and exit: 18–24 seconds, depending on the circuit.

~19 crew per stop
2.0s stationary record
±5cm box-line tolerance

Front jack

×1

Lifts the front of the car the moment it stops.

Rear jack

×1

Lifts the rear, in sync with the front jack.

Wheel gunners

×4

One per corner. The pneumatic gun loosens, the tyre is changed, the gun re-tightens.

Wheel-on / wheel-off

×8

Two per corner. One pulls the old tyre off, one slides the new one on. Choreographed to a tenth of a second.

Front-wing tech

×2

Adjust front-wing flap angle if requested by the driver. On standby every stop in case of damage.

Stabilizers

×2

Hold the side of the car steady so the jacks have a planted base.

Lollipop / release

×1

Watches the pit lane for safe release. Triggers the green light when all four wheels are torqued.

Total: roughly 19 crew members, plus a fire marshal on standby and a rear-of-pit-box "lollipop release" official. The whole choreography is rehearsed hundreds of times in pre-season testing.

The undercut

You're running second, three seconds behind the leader. You can't pass on track. So you pit one lap before they do. With fresh tyres, your next lap is two seconds faster than they're managing on their old set. You do it again the next lap. After they finally pit and rejoin, you're ahead — without ever overtaking on track.

That's the undercut. It works when:

The overcut

The mirror image. You stay out longer than the car ahead, betting that on warmer tyres in clean air you'll lap faster than they do on cooler new tyres in dirty air. When you eventually pit, you've banked enough lap-time advantage to come out ahead.

Overcut works at high-speed, low-tyre-degradation circuits — Spa, Monza, Las Vegas. It also works when the car ahead pits into traffic and gets stuck behind a slow car for two or three laps.

DRS — Drag Reduction System

A driver-controlled flap on the rear wing that opens to reduce drag and add ~10 km/h of top speed. Allowed only:

DRS turns most overtakes from "needs a brave move" into "needs a faster engine." It's the single most-criticized rule in the modern sport — it makes overtaking too easy, the argument goes, by removing the work. The 2026 regulations preserve DRS but pair it with a new "manual override" deploy mode (see ERS below).

ERS deployment

Across one lap, a driver has roughly 4 MJ of stored electrical energy to spend. Where they spend it matters enormously:

Energy is recovered under braking (MGU-K). On heavy-braking circuits like Singapore or Baku, drivers can harvest more than they need; on flat-out tracks like Monza, they're often "energy-limited" — running at lower-than-max power for parts of the lap to conserve.

Fuel saving

Each car starts the race with a fixed amount of fuel — minimum 70 kg for a full distance — but no refueling is allowed during the race (banned since 2010 for safety). So if you start heavy, you're slow on the early laps; if you start light, you're saving fuel on the late laps.

"Fuel saving" — a phrase you'll hear constantly on team radio — means lifting the throttle slightly earlier on long straights, coasting briefly into braking zones, and short-shifting up a gear before redline. It costs about 0.3–0.5 seconds a lap. Drivers hate it, but the alternative is running out of fuel before the chequered flag — which has happened to more than one championship-winning car (most famously Hamilton at Brazil 2008, who saved fuel hard enough to win the title by the closest margin in F1 history).

Weather and the rain call

The hardest call any race engineer makes. The track is dry; the radar shows rain in 8 minutes. Do you pit your driver for inters now (give up 20 seconds of track position) or wait? Pit too early and you slide off on a still-dry track. Pit too late and your driver is aquaplaning with full slicks while everyone else is on inters.

Most teams have a meteorologist on the pit wall at every European race. The decisions are made on a mix of forecast data, the car's own onboard humidity and temperature sensors, and live radar feeds. When a single team gets the call right and others don't, it's usually a season-defining win.